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Does this AnyDice function accurately calculate the number of ogres you make unconcious with three 4th-level castings of Sleep?
Help Calculating Dice Odds for a Unique d6 Dice PoolHow can I execute code depending on a die value in AnyDice?How do I find the highest number rolled in a pool if dice, and the number of times it is rolled using AnyDice?Help Writing an AnyDice Function for a Weird Dice MechanicAnyDice function to use a die as high/low flip and criticalImplementing multiattack in AnyDiceHow do I model the fighter's Great Weapon Fighting fighting style in Anydice?How can I write and compare these formulas using Anydice?Exploding “D9” success-counting pools in anydice?AnyDice formula for rolling 2d20 and dropping farthest value from 10
$begingroup$
Say we have three ogres, and want to put them to sleep as a handful of level 7 casters with the sleep spell. We want to know how many of them, on average, will get put to sleep.
I tried to make an AnyDice function that searches a listing of all of the results of 11d8 for the HP totals that would put to sleep one of the ogres (using the average of 59 HP). Is this AnyDice function accurate to the goal?
output [count 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88 in 3d(11d8)]
If not, how would I properly create the function?
dnd-5e anydice
$endgroup$
add a comment |
$begingroup$
Say we have three ogres, and want to put them to sleep as a handful of level 7 casters with the sleep spell. We want to know how many of them, on average, will get put to sleep.
I tried to make an AnyDice function that searches a listing of all of the results of 11d8 for the HP totals that would put to sleep one of the ogres (using the average of 59 HP). Is this AnyDice function accurate to the goal?
output [count 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88 in 3d(11d8)]
If not, how would I properly create the function?
dnd-5e anydice
$endgroup$
add a comment |
$begingroup$
Say we have three ogres, and want to put them to sleep as a handful of level 7 casters with the sleep spell. We want to know how many of them, on average, will get put to sleep.
I tried to make an AnyDice function that searches a listing of all of the results of 11d8 for the HP totals that would put to sleep one of the ogres (using the average of 59 HP). Is this AnyDice function accurate to the goal?
output [count 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88 in 3d(11d8)]
If not, how would I properly create the function?
dnd-5e anydice
$endgroup$
Say we have three ogres, and want to put them to sleep as a handful of level 7 casters with the sleep spell. We want to know how many of them, on average, will get put to sleep.
I tried to make an AnyDice function that searches a listing of all of the results of 11d8 for the HP totals that would put to sleep one of the ogres (using the average of 59 HP). Is this AnyDice function accurate to the goal?
output [count 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88 in 3d(11d8)]
If not, how would I properly create the function?
dnd-5e anydice
dnd-5e anydice
edited 3 hours ago
V2Blast
24.6k383155
24.6k383155
asked 6 hours ago
David CoffronDavid Coffron
37.6k3129264
37.6k3129264
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
The function is correct but can be made simpler
The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.
However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.
A simpler and faster way to do the same function would be this anydice function:
output 3d(11d8 > 58)
Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.
Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.
$endgroup$
2
$begingroup$
A slightly more versatile (but still fast) version would be3d[count 59..88 in 11d8 + 0]
. The+ 0
makes AnyDice sum the11d8
roll before passing it to[count VALUES in SEQUENCE]
. In any case, the major speedup in both solutions comes from moving the counting / comparison inside the3d(...)
.
$endgroup$
– Ilmari Karonen
2 hours ago
$begingroup$
Reason #473 I should really learn how AnyDice actually works..... Good answer.
$endgroup$
– Xirema
3 mins ago
add a comment |
$begingroup$
This function appears to be correct
The output of the function in Anydice is
beginarray
hline
textNumber & textProbability \ hline
0 & 68.19% \ hline
1 & 27.85% \ hline
2 & 3.79% \ hline
3 & 0.17% \ hline
endarray
Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:
beginarrayl
hline
textNumber & textTrials & textProbability \ hline
0 & 432224441369339628206761607168 (4.322 * 10^29) & 68.1930% \ hline
1 & 176489190284293025714047057920 (1.765 * 10^29) & 27.8415% \ hline
2 & 24021805421679657469725081600 (2.402 * 10^28) & 3.7900% \ hline
3 & 1089863038802389357817856000 (1.090 * 10^27) & 0.1720% \ hline
endarray
So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
The function is correct but can be made simpler
The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.
However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.
A simpler and faster way to do the same function would be this anydice function:
output 3d(11d8 > 58)
Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.
Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.
$endgroup$
2
$begingroup$
A slightly more versatile (but still fast) version would be3d[count 59..88 in 11d8 + 0]
. The+ 0
makes AnyDice sum the11d8
roll before passing it to[count VALUES in SEQUENCE]
. In any case, the major speedup in both solutions comes from moving the counting / comparison inside the3d(...)
.
$endgroup$
– Ilmari Karonen
2 hours ago
$begingroup$
Reason #473 I should really learn how AnyDice actually works..... Good answer.
$endgroup$
– Xirema
3 mins ago
add a comment |
$begingroup$
The function is correct but can be made simpler
The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.
However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.
A simpler and faster way to do the same function would be this anydice function:
output 3d(11d8 > 58)
Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.
Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.
$endgroup$
2
$begingroup$
A slightly more versatile (but still fast) version would be3d[count 59..88 in 11d8 + 0]
. The+ 0
makes AnyDice sum the11d8
roll before passing it to[count VALUES in SEQUENCE]
. In any case, the major speedup in both solutions comes from moving the counting / comparison inside the3d(...)
.
$endgroup$
– Ilmari Karonen
2 hours ago
$begingroup$
Reason #473 I should really learn how AnyDice actually works..... Good answer.
$endgroup$
– Xirema
3 mins ago
add a comment |
$begingroup$
The function is correct but can be made simpler
The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.
However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.
A simpler and faster way to do the same function would be this anydice function:
output 3d(11d8 > 58)
Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.
Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.
$endgroup$
The function is correct but can be made simpler
The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.
However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.
A simpler and faster way to do the same function would be this anydice function:
output 3d(11d8 > 58)
Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.
Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.
edited 5 hours ago
answered 5 hours ago
SdjzSdjz
13.1k462107
13.1k462107
2
$begingroup$
A slightly more versatile (but still fast) version would be3d[count 59..88 in 11d8 + 0]
. The+ 0
makes AnyDice sum the11d8
roll before passing it to[count VALUES in SEQUENCE]
. In any case, the major speedup in both solutions comes from moving the counting / comparison inside the3d(...)
.
$endgroup$
– Ilmari Karonen
2 hours ago
$begingroup$
Reason #473 I should really learn how AnyDice actually works..... Good answer.
$endgroup$
– Xirema
3 mins ago
add a comment |
2
$begingroup$
A slightly more versatile (but still fast) version would be3d[count 59..88 in 11d8 + 0]
. The+ 0
makes AnyDice sum the11d8
roll before passing it to[count VALUES in SEQUENCE]
. In any case, the major speedup in both solutions comes from moving the counting / comparison inside the3d(...)
.
$endgroup$
– Ilmari Karonen
2 hours ago
$begingroup$
Reason #473 I should really learn how AnyDice actually works..... Good answer.
$endgroup$
– Xirema
3 mins ago
2
2
$begingroup$
A slightly more versatile (but still fast) version would be
3d[count 59..88 in 11d8 + 0]
. The + 0
makes AnyDice sum the 11d8
roll before passing it to [count VALUES in SEQUENCE]
. In any case, the major speedup in both solutions comes from moving the counting / comparison inside the 3d(...)
.$endgroup$
– Ilmari Karonen
2 hours ago
$begingroup$
A slightly more versatile (but still fast) version would be
3d[count 59..88 in 11d8 + 0]
. The + 0
makes AnyDice sum the 11d8
roll before passing it to [count VALUES in SEQUENCE]
. In any case, the major speedup in both solutions comes from moving the counting / comparison inside the 3d(...)
.$endgroup$
– Ilmari Karonen
2 hours ago
$begingroup$
Reason #473 I should really learn how AnyDice actually works..... Good answer.
$endgroup$
– Xirema
3 mins ago
$begingroup$
Reason #473 I should really learn how AnyDice actually works..... Good answer.
$endgroup$
– Xirema
3 mins ago
add a comment |
$begingroup$
This function appears to be correct
The output of the function in Anydice is
beginarray
hline
textNumber & textProbability \ hline
0 & 68.19% \ hline
1 & 27.85% \ hline
2 & 3.79% \ hline
3 & 0.17% \ hline
endarray
Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:
beginarrayl
hline
textNumber & textTrials & textProbability \ hline
0 & 432224441369339628206761607168 (4.322 * 10^29) & 68.1930% \ hline
1 & 176489190284293025714047057920 (1.765 * 10^29) & 27.8415% \ hline
2 & 24021805421679657469725081600 (2.402 * 10^28) & 3.7900% \ hline
3 & 1089863038802389357817856000 (1.090 * 10^27) & 0.1720% \ hline
endarray
So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.
$endgroup$
add a comment |
$begingroup$
This function appears to be correct
The output of the function in Anydice is
beginarray
hline
textNumber & textProbability \ hline
0 & 68.19% \ hline
1 & 27.85% \ hline
2 & 3.79% \ hline
3 & 0.17% \ hline
endarray
Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:
beginarrayl
hline
textNumber & textTrials & textProbability \ hline
0 & 432224441369339628206761607168 (4.322 * 10^29) & 68.1930% \ hline
1 & 176489190284293025714047057920 (1.765 * 10^29) & 27.8415% \ hline
2 & 24021805421679657469725081600 (2.402 * 10^28) & 3.7900% \ hline
3 & 1089863038802389357817856000 (1.090 * 10^27) & 0.1720% \ hline
endarray
So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.
$endgroup$
add a comment |
$begingroup$
This function appears to be correct
The output of the function in Anydice is
beginarray
hline
textNumber & textProbability \ hline
0 & 68.19% \ hline
1 & 27.85% \ hline
2 & 3.79% \ hline
3 & 0.17% \ hline
endarray
Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:
beginarrayl
hline
textNumber & textTrials & textProbability \ hline
0 & 432224441369339628206761607168 (4.322 * 10^29) & 68.1930% \ hline
1 & 176489190284293025714047057920 (1.765 * 10^29) & 27.8415% \ hline
2 & 24021805421679657469725081600 (2.402 * 10^28) & 3.7900% \ hline
3 & 1089863038802389357817856000 (1.090 * 10^27) & 0.1720% \ hline
endarray
So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.
$endgroup$
This function appears to be correct
The output of the function in Anydice is
beginarray
hline
textNumber & textProbability \ hline
0 & 68.19% \ hline
1 & 27.85% \ hline
2 & 3.79% \ hline
3 & 0.17% \ hline
endarray
Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:
beginarrayl
hline
textNumber & textTrials & textProbability \ hline
0 & 432224441369339628206761607168 (4.322 * 10^29) & 68.1930% \ hline
1 & 176489190284293025714047057920 (1.765 * 10^29) & 27.8415% \ hline
2 & 24021805421679657469725081600 (2.402 * 10^28) & 3.7900% \ hline
3 & 1089863038802389357817856000 (1.090 * 10^27) & 0.1720% \ hline
endarray
So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.
edited 5 hours ago
answered 6 hours ago
XiremaXirema
21.3k263126
21.3k263126
add a comment |
add a comment |
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