Does fire aspect on a sword destroy mob drops? The Next CEO of Stack OverflowHow should I destroy a Mob Spawner?Is a diamond sword with Unbreaking III, Sharpness IV, Knockback II, and Fire Aspect II possible?Does deflecting a fireball with a looting sword give better drops?How to make a mob spawner that can spawn mobs with custom drops?How do i make all torches have fire aspect?Does the Difficulty affect mob equipment?Summoning a mob on fireMinecraft 1.10.2 Mob dropsDoes cactus destroy XP orbs?How can I change mob drops based on what the player is wearing?

Why didn't Khan get resurrected in the Genesis Explosion?

Opposite of a diet

Why is the US ranked as #45 in Press Freedom ratings, despite its extremely permissive free speech laws?

Why is there a PLL in CPU?

What does "Its cash flow is deeply negative" mean?

How can I quit an app using Terminal?

Return the Closest Prime Number

How to write papers efficiently when English isn't my first language?

How should I support this large drywall patch?

Unreliable Magic - Is it worth it?

Is HostGator storing my password in plaintext?

How to Reset Passwords on Multiple Websites Easily?

Text adventure game code

Hindi speaking tourist to UK from India

What is the purpose of the Evocation wizard's Potent Cantrip feature?

Why do we use the plural of movies in this phrase "We went to the movies last night."?

How do scammers retract money, while you can’t?

What's the Pac-Man-like video game seen in the movie "Joysticks"?

India just shot down a satellite from the ground. At what altitude range is the resulting debris field?

Grabbing quick drinks

What happens if you roll doubles 3 times then land on "Go to jail?"

How long to clear the 'suck zone' of a turbofan after start is initiated?

Help understanding this unsettling image of Titan, Epimetheus, and Saturn's rings?

What do "high sea" and "carry" mean in this sentence?



Does fire aspect on a sword destroy mob drops?



The Next CEO of Stack OverflowHow should I destroy a Mob Spawner?Is a diamond sword with Unbreaking III, Sharpness IV, Knockback II, and Fire Aspect II possible?Does deflecting a fireball with a looting sword give better drops?How to make a mob spawner that can spawn mobs with custom drops?How do i make all torches have fire aspect?Does the Difficulty affect mob equipment?Summoning a mob on fireMinecraft 1.10.2 Mob dropsDoes cactus destroy XP orbs?How can I change mob drops based on what the player is wearing?










16















Title about says it all.



I've been killing drowned for tridents with a Looting III diamond sword, which has fire aspect I on it.



My guess, is that of the trident carrying drowned, I'm killing about 1 in 30 to get a trident. Not the 1/10 I should expect with a Looting III sword based on the wiki article.



I've wondered similar things for Wither Skeleton skulls, and other rare mob drops. I am assuming/hoping my flaming sword isn't affecting my odds.










share|improve this question




























    16















    Title about says it all.



    I've been killing drowned for tridents with a Looting III diamond sword, which has fire aspect I on it.



    My guess, is that of the trident carrying drowned, I'm killing about 1 in 30 to get a trident. Not the 1/10 I should expect with a Looting III sword based on the wiki article.



    I've wondered similar things for Wither Skeleton skulls, and other rare mob drops. I am assuming/hoping my flaming sword isn't affecting my odds.










    share|improve this question


























      16












      16








      16








      Title about says it all.



      I've been killing drowned for tridents with a Looting III diamond sword, which has fire aspect I on it.



      My guess, is that of the trident carrying drowned, I'm killing about 1 in 30 to get a trident. Not the 1/10 I should expect with a Looting III sword based on the wiki article.



      I've wondered similar things for Wither Skeleton skulls, and other rare mob drops. I am assuming/hoping my flaming sword isn't affecting my odds.










      share|improve this question
















      Title about says it all.



      I've been killing drowned for tridents with a Looting III diamond sword, which has fire aspect I on it.



      My guess, is that of the trident carrying drowned, I'm killing about 1 in 30 to get a trident. Not the 1/10 I should expect with a Looting III sword based on the wiki article.



      I've wondered similar things for Wither Skeleton skulls, and other rare mob drops. I am assuming/hoping my flaming sword isn't affecting my odds.







      minecraft






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 19 at 11:37









      Mutantoe

      277111




      277111










      asked Mar 18 at 13:34









      JohnJohn

      3,619124672




      3,619124672




















          2 Answers
          2






          active

          oldest

          votes


















          24














          No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.



          Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.



          enter image description here



          Above: result of an experiment. 30 cows were killed in each batch, and loot collected:



          • First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.

          • Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.

          • Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.

          The results are quite clear: the mob killed by fire doesn't drop extra loot.






          share|improve this answer

























          • For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.

            – John
            Mar 18 at 15:45












          • I didn't count, but a good while - at least 4-5.

            – SF.
            Mar 18 at 15:46











          • @John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.

            – SF.
            Mar 19 at 8:43











          • I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.

            – John
            Mar 19 at 15:14



















          5














          No.



          The only way fire aspect affects mob drops is by cooking meat.



          If you get no drops at all, the gamerule doMobLoot might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.



          Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..






          share|improve this answer

























            Your Answer








            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "41"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f347903%2fdoes-fire-aspect-on-a-sword-destroy-mob-drops%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            24














            No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.



            Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.



            enter image description here



            Above: result of an experiment. 30 cows were killed in each batch, and loot collected:



            • First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.

            • Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.

            • Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.

            The results are quite clear: the mob killed by fire doesn't drop extra loot.






            share|improve this answer

























            • For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.

              – John
              Mar 18 at 15:45












            • I didn't count, but a good while - at least 4-5.

              – SF.
              Mar 18 at 15:46











            • @John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.

              – SF.
              Mar 19 at 8:43











            • I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.

              – John
              Mar 19 at 15:14
















            24














            No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.



            Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.



            enter image description here



            Above: result of an experiment. 30 cows were killed in each batch, and loot collected:



            • First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.

            • Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.

            • Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.

            The results are quite clear: the mob killed by fire doesn't drop extra loot.






            share|improve this answer

























            • For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.

              – John
              Mar 18 at 15:45












            • I didn't count, but a good while - at least 4-5.

              – SF.
              Mar 18 at 15:46











            • @John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.

              – SF.
              Mar 19 at 8:43











            • I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.

              – John
              Mar 19 at 15:14














            24












            24








            24







            No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.



            Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.



            enter image description here



            Above: result of an experiment. 30 cows were killed in each batch, and loot collected:



            • First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.

            • Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.

            • Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.

            The results are quite clear: the mob killed by fire doesn't drop extra loot.






            share|improve this answer















            No, it doesn't - but the fire damage doesn't apply the Looting effect. If the drowned dies directly from getting slashed by the sword, Looting is applied. If it's set on fire and the fire finishes him off, the chance of dropping the trident is not increased.



            Moreover, if the death from fire occurs more than 5 seconds after the last hit, the chance to drop the trident drops to zero; the drowned will not drop any XP either - the death will be counted as 'natural causes', not attributed to the player.



            enter image description here



            Above: result of an experiment. 30 cows were killed in each batch, and loot collected:



            • First row - a diamond Looting III sword, no Fire Aspect, each cow killed with two hits.

            • Second row - a Looting III, Fire aspect II sword - one hit, which the cow survives, then dies from fire.

            • Third row - same Looting III, Fire aspect II sword, but the cow is hit twice before allowed to die from fire.

            The results are quite clear: the mob killed by fire doesn't drop extra loot.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Mar 19 at 9:34

























            answered Mar 18 at 15:00









            SF.SF.

            5,154103578




            5,154103578












            • For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.

              – John
              Mar 18 at 15:45












            • I didn't count, but a good while - at least 4-5.

              – SF.
              Mar 18 at 15:46











            • @John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.

              – SF.
              Mar 19 at 8:43











            • I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.

              – John
              Mar 19 at 15:14


















            • For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.

              – John
              Mar 18 at 15:45












            • I didn't count, but a good while - at least 4-5.

              – SF.
              Mar 18 at 15:46











            • @John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.

              – SF.
              Mar 19 at 8:43











            • I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.

              – John
              Mar 19 at 15:14

















            For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.

            – John
            Mar 18 at 15:45






            For your "second row". How many seconds does it take for a cow to die from fire? In my reading of the wiki, if it takes < 5 seconds, it shouldn't matter. But > 5 seconds and it will matter.

            – John
            Mar 18 at 15:45














            I didn't count, but a good while - at least 4-5.

            – SF.
            Mar 18 at 15:46





            I didn't count, but a good while - at least 4-5.

            – SF.
            Mar 18 at 15:46













            @John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.

            – SF.
            Mar 19 at 8:43





            @John: It appears that time 'on fire' since the attack counts towards XP drop and loot tables regarding 'player kill' vs 'death from natural causes' (meaning drowned dying from fire after more than 5s from being hit will never drop a trident), but not the Looting enchantment, which is applied only on attack - if your attack drops the drowned to 0.5 heart, and it dies half a second later from fire, Looting still won't be applied.

            – SF.
            Mar 19 at 8:43













            I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.

            – John
            Mar 19 at 15:14






            I accepted the answer, but I'm thinking, the answer is, "YES" it can impact mob drops, just not in the way I speculated.

            – John
            Mar 19 at 15:14














            5














            No.



            The only way fire aspect affects mob drops is by cooking meat.



            If you get no drops at all, the gamerule doMobLoot might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.



            Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..






            share|improve this answer





























              5














              No.



              The only way fire aspect affects mob drops is by cooking meat.



              If you get no drops at all, the gamerule doMobLoot might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.



              Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..






              share|improve this answer



























                5












                5








                5







                No.



                The only way fire aspect affects mob drops is by cooking meat.



                If you get no drops at all, the gamerule doMobLoot might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.



                Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..






                share|improve this answer















                No.



                The only way fire aspect affects mob drops is by cooking meat.



                If you get no drops at all, the gamerule doMobLoot might be disabled or there could be a command block killing them. If you just get fewer, it could be a loot table in a datapack decreasing the chance or the drops might be falling in a direction you didn't look. Or you're just unlucky: Even with looting 3 there's a chance of 12.5% of getting only one or no trident with 30 tries.



                Edit: If the mobs burn to death, looting doesn't apply, see answer by SF..







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Mar 19 at 7:05

























                answered Mar 18 at 14:52









                Fabian RölingFabian Röling

                6,15731339




                6,15731339



























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Arqade!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f347903%2fdoes-fire-aspect-on-a-sword-destroy-mob-drops%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Masuk log Menu navigasi

                    Identifying “long and narrow” polygons in with PostGISlength and width of polygonWhy postgis st_overlaps reports Qgis' “avoid intersections” generated polygon as overlapping with others?Adjusting polygons to boundary and filling holesDrawing polygons with fixed area?How to remove spikes in Polygons with PostGISDeleting sliver polygons after difference operation in QGIS?Snapping boundaries in PostGISSplit polygon into parts adding attributes based on underlying polygon in QGISSplitting overlap between polygons and assign to nearest polygon using PostGIS?Expanding polygons and clipping at midpoint?Removing Intersection of Buffers in Same Layers

                    Старые Смолеговицы Содержание История | География | Демография | Достопримечательности | Примечания | НавигацияHGЯOLHGЯOL41 206 832 01641 606 406 141Административно-территориальное деление Ленинградской области«Переписная оброчная книга Водской пятины 1500 года», С. 793«Карта Ингерманландии: Ивангорода, Яма, Копорья, Нотеборга», по материалам 1676 г.«Генеральная карта провинции Ингерманландии» Э. Белинга и А. Андерсина, 1704 г., составлена по материалам 1678 г.«Географический чертёж над Ижорскою землей со своими городами» Адриана Шонбека 1705 г.Новая и достоверная всей Ингерманландии ланткарта. Грав. А. Ростовцев. СПб., 1727 г.Топографическая карта Санкт-Петербургской губернии. 5-и верстка. Шуберт. 1834 г.Описание Санкт-Петербургской губернии по уездам и станамСпецкарта западной части России Ф. Ф. Шуберта. 1844 г.Алфавитный список селений по уездам и станам С.-Петербургской губернииСписки населённых мест Российской Империи, составленные и издаваемые центральным статистическим комитетом министерства внутренних дел. XXXVII. Санкт-Петербургская губерния. По состоянию на 1862 год. СПб. 1864. С. 203Материалы по статистике народного хозяйства в С.-Петербургской губернии. Вып. IX. Частновладельческое хозяйство в Ямбургском уезде. СПб, 1888, С. 146, С. 2, 7, 54Положение о гербе муниципального образования Курское сельское поселениеСправочник истории административно-территориального деления Ленинградской области.Топографическая карта Ленинградской области, квадрат О-35-23-В (Хотыницы), 1930 г.АрхивированоАдминистративно-территориальное деление Ленинградской области. — Л., 1933, С. 27, 198АрхивированоАдминистративно-экономический справочник по Ленинградской области. — Л., 1936, с. 219АрхивированоАдминистративно-территориальное деление Ленинградской области. — Л., 1966, с. 175АрхивированоАдминистративно-территориальное деление Ленинградской области. — Лениздат, 1973, С. 180АрхивированоАдминистративно-территориальное деление Ленинградской области. — Лениздат, 1990, ISBN 5-289-00612-5, С. 38АрхивированоАдминистративно-территориальное деление Ленинградской области. — СПб., 2007, с. 60АрхивированоКоряков Юрий База данных «Этно-языковой состав населённых пунктов России». Ленинградская область.Административно-территориальное деление Ленинградской области. — СПб, 1997, ISBN 5-86153-055-6, С. 41АрхивированоКультовый комплекс Старые Смолеговицы // Электронная энциклопедия ЭрмитажаПроблемы выявления, изучения и сохранения культовых комплексов с каменными крестами: по материалам работ 2016-2017 гг. в Ленинградской области